Reviews and Participant Feedback

To give a transparent overview of how the MOOC and the Serious Game were received, we present feedback from three different sources. These include publicly visible ratings and reviews on external learning platforms, as well as findings from the project’s evaluation studies.

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Public Platform Reviews: edX and Class Central

The following comments come from publicly available course reviews on edX and Class Central. These reviews reflect the personal experiences of learners who chose to share their feedback on those platforms. They provide an external and independent perspective on how participants perceived the course content, structure, and practical relevance.

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edX: 4.6 ★★★★☆ (13 ratings)

Class Central reviews:

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I really enjoyed the course and found it to be both informative and engaging. The content was well-structured, and the practical examples provided helped me better understand the concepts and their real-world application. I especially appreciated the emphasis on the importance of psychosocial risk assessments and how they can significantly improve workplace well-being. The expert insights were incredibly valuable, and I feel much more confident in approaching this topic in my own organization. If I were to suggest an improvement, perhaps providing more case studies or examples of companies that successfully implemented these interventions could further enrich the learning experience. Overall, though, I found the course to be comprehensive, and I look forward to applying what I've learned. Thank you for such a great experience!

I found the course very clear and insightful! I have learnt a lot about psychosocial risk assessment and no previous knowledge was needed for me to understand the course content. I would definitely recommend it!

Summary of Feedback from the MOOC Evaluation Study

The points below summarize feedback collected as part of the evaluation study of the MOOC. Unlike public platform reviews, this feedback comes from a structured evaluation process conducted within the project. It offers a broader picture of participant experiences, including what learners found particularly useful in terms of content, format, and workload.

  • The participants found the expert interviews very valuable. They appreciated the mix of theoretical input and best-practice examples shared by experts in the field.
  • The participants appreciated the practical examples taken from real-world work contexts.
  • The participants found the content very informative and appreciated its scientific basis as well as its diverse components.
  • The participants provided positive feedback on the structure and organization of the MOOC. They appreciated the format and pacing. According to the participants, the workload and pensum are realistic, making it possible to complete the course alongside a full-time job.

For more details of the evaluation, please refer to: Auweiler, L., Lemmens, V., Hülsheger, U., & Lang, J. (2022). Digital training for psychosocial risk assessment as an approach to foster primary prevention for SMEs: an evaluation study. Work, 72(4), 1549-1561, https://doi.org/10.3233/WOR-211264.

Summary of Feedback from the Serious Game Evaluation Study

The following statements summarize participant feedback from the evaluation study of the Serious Game. This feedback was gathered through the project’s own evaluation activities and highlights how users experienced the game’s design, interactivity, and learning value.

  • The participants appreciated the realistic setting of the Serious Game.
  • They also valued the ability to choose between different types of work environments and roles.
  • Positive feedback was given on the interactive nature of the game, as it requires players to put themselves in the perspective of their assigned role.
  • The gamification elements were well received and, according to participants, contributed to increased motivation as well as improved understanding.

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